
Nowhere to Run
Duskmourn: House of Horror #111
Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Starting at
$1.38CAD
Ships from Corbyville, Ontario · Fast Canadian delivery
Sold and shipped by Mana Exchange. Some singles are consigned to us by local collectors — every order is condition-checked and fulfilled by our shop.
About this card
Nowhere to Run — Duskmourn: House of Horror #111. Enchantment, 1B with flash. When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. Uncommon, Near Mint, non-foil, English. Ships from Ontario, Canada.
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Pairs well with Nowhere to Run
In stock now, sharing deck themes with this card
Frequently Asked Questions
- What condition is this card?
- This listing is graded Near Mint (NM). Near Mint cards show minimal to no wear and are sleeve-ready. Every card is graded individually by Mana Exchange staff using the standard NM / LP / MP / HP / DMG scale.
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